To better understand the go-motion, here are five videos of the same scene, taken with the same settings and the same animation but with different go-motion settings (Canon EOS 5 d mark iii, Sigma 50 mm lens / f2.8: diaphr. Impact of the Go Motion setting on the final blur with the OpenFC system Caution do not use a too short pause time or the blur will not be very sensitive, as the motor will not move fast enough for a too fast shutter. The original 3 minute stopmotion animation project consists of 4320 frames that have been hand animated without dragon frame or motion control systems. The peaks of the "Velocity" graphic (which represents the acceleration of the selected animation track) will be the moments of maximum motion blur. To find out where the motion blur will be the most important within an animation, look at the top of the Arc Motion Control window. It only remains to activate this effect for each axis by clicking the small associated symbol. Increase the value of the adjustment bar which appears – a higher value will produce a blurrier image. The activation of the go-motion in DragonFrame is very simple in the ARC Motion Control window: in the bottom left area, click on the button just above the E-STOP word. Potential future remedies to this limitation include using stop motion techniques 6, photogrammetry 5, 360 hypervideo 10,26. More important is the movement between two images, more important the final blur will be (more detail on this process here). Dragonframe, allowing time scrubbing and transparency.
USING 360 WITH DRAGONFRAME STOP MOTION SOFTWARE
Specifically, in the case of the system OpenFC, the software will move the motor while the shutter is open, so that the final image will contain the blur caused by this movement.
The difference with the stop motion is what it allows to add a motion blur to the image and gives a less choppy final result.
Since version 3.5 of DragonFrame, it is possible to make go-motion shots.